
Remember those eldrazi? Screw those eldrazi. Do you even need a strategy to play her, beyond ramp? Honestly, she rather plays herself: even outside her chosen prey, “Exile X†on a stick is very, very spicy, and when you’ve got your chosen prey they may well scoop when you play Kindred Discovery. Anyone running a mono-colored deck is going to feel targeted by this hideously nasty commander. It’ll be no surprise to you, then, that when I was learning commander I lived in abject horror of Oona.
ROGUECRAFT INFINITE DUNGEON CRAWLER SERIES
If you’ve read this series through, you might remember that my oldest deck is mono-green. It’s very, very hard to protect one’s library, and there’s something truly horrible in watching all your goodies piff away without even hitting your hand. Which, of course, makes for a delightful challenge the Dimir will gleefully help you meet. There are ways around that, of course, but this is an inarguably uphill climb. The magic equivalent of memory loss, mill suffers in commander: eating through 99 cards is a tall order, and opponents with an original eldrazi titan somewhere in there may well fetch you the worst insult of all and ignore you. As always, please bear in mind the point isn’t to discuss the competitive but rather to celebrate the thematic. Today, we’ll be going over three primary themes of commanders who embody Dimir chicanery: Mill, Rogues, and Theft. Making opponents flip their collective gourds in a sporting way makes me very, very happy. I have a deep affection for this nasty little mix. If you think this comes from a place of dislike, think again. Think I'm exaggerating? Consider these titles. Forget psychological warfare: blue-black is about marinating the psyche of your opponent in anxiety, slow-roasting it over the fires of depression, lathering it in the sauce of their own inadequacy, and finally feeding them their own deliciously barbecued will to live. Combining the thematic terror of black with all the manipulations of blue, if you think about it, is one of the most disturbing, creepy tactics in magic. Blue-black is where you come to turn an opponent’s soul these exact colors, sidestepping their defenses in order to slip a scalpel right in their feels. Pursuing Perfection, Part 7: Dimir … 1 year agoĪh, Dimir. here's my list of suggestions!Īgain some of these may be cut worthy but off the cuff this is what I came up with. Ok so I didn't check to see if any of these were in the deck already but. Prosperous Thief is a Ninja for repeatable ramp who also triggers from a Rogue and there's many unblockable Rogues here. Baleful Strix is a nice creature to enable ninjustu. Ingenious Infiltrator is a good Ninja for repeatable draw.
ROGUECRAFT INFINITE DUNGEON CRAWLER PLUS
Sol pays for itself plus 1 extra colorless mana each time you tap it before it's bounced by Hullbreaker. Astral Cornucopia and Everflowing Chalice combo with Sol Ring by repeatedly bounce/cast them with Hullbreaker to make infinite mana. Prismatic Lens and Commander's Sphere could be upgraded to mana rocks that can combo with Hullbreaker Horror to make infinite mana.

Some budget options are: Ice Tunnel (another land Marsh Flats can get), Temple of Deceit, Esper Panorama. Consider cutting a couple of the high CMC sea monsters that are not as good as the others, Tromokratis and Nemesis of Reason, to add a few more lands? Could just add more of each basic land or there's many other options that are more expensive price: Watery Grave, Morphic Pool, Drowned Catacomb, Shipwreck Marsh, etc. Some cards here that are not as good as the others that could be upgraded, even on a budget: Prismatic Lens, Doom Blade, Nemesis of Reason, Ambition's Cost, Commander's Sphere, Rogue Class, Tromokratis, Blade of the Oni.ģ0 lands is low when you want to get to at least four mana to ninjutsu with Satoru.

Well done if this is your first attempt at deck building, you have good card sense.

Hey, interesting concept, combining Ninjas with sea monsters.

Satoru and the ninja deep sea creatures 7 months ago
